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Army Compositions

Units in Age of Empires II have counters. A detailed counters guide will live on a separate page at /counters. Start with one simple rule: 1 Gold Unit + 1 Trash Unit + Siege. Gold units are your main damage, trash units are cheap protection or counters, and siege adds pressure to break defenses and finish pushes.

Gold Unit

knight iconarcher iconmilitia icon
Gold resource + Food resource / Wood resource

Trash Unit

skirmisher iconpikeman iconscout icon
Food resource + Wood resource

Siege

onager iconram iconbombard cannon icon
Gold resource + Wood resource / Food resource

The Simple Rule

Recipe

1x Gold unit + 1x Trash unit + Siege support

  • Avoid mixing too many gold units early.
  • Focus upgrades on one main unit line first.

Classic Army Compositions

Playing as a Cavalry Civ

Civ examples: Franks icon Franks Magyars icon Magyars Berbers icon Berbers Burgundians icon Burgundians

Default

Knights + Skirmishers + Siege

Gold

knight icon

Trash

skirmisher icon

Siege

mangonel icon

Strong all-around castle age cav composition.

Works well when: you are ahead in mobility and want to pressure ranges.

Be careful against: mass camels, monks, and heavy halberdier switches.

Upgrade priorities

  • Scale Barding Armor first
  • Bloodlines + Husbandry
  • Elite Skirmisher + armor upgrades

Vs Mirror Cav

Knights + Pikes + Siege

Gold

knight icon

Trash

pikeman icon

Siege

siege ram icon

Safer setup when both players commit to cavalry; you can add a few monks for extra value.

Works well when: enemy is adding lots of knights and diving your eco.

Be careful against: monk converts and camel-heavy switches.

Upgrade priorities

  • Pikeman upgrade
  • Cavalry armor line
  • Siege Ram upgrade

Playing as an Archer Civ

Civ examples: Britons icon Britons Mayans icon Mayans Bohemians icon Bohemians Portuguese icon Portuguese

Default

Archers + Pikes + Siege

Gold

archer icon

Trash

pikeman icon

Siege

ram icon

Reliable archer core with anti-cavalry cover.

Works well when: opponent opens stable units and you hold range fights.

Be careful against: onager timings and fast skirmisher floods.

Upgrade priorities

  • Fletching + Bodkin Arrow
  • Ballistics
  • Pikeman upgrade

Mirror Arch

Archers + Skirmishers + Siege

Gold

archer icon

Trash

skirmisher icon

Siege

mangonel icon

Best for ranged mirror wars and map control trades.

Works well when: both players are on archers and fighting around hills.

Be careful against: knight switches if pike numbers are too low, and enemy siege micro.

Upgrade priorities

  • Fletching to Bodkin Arrow to Bracer
  • Skirmisher armor
  • Ballistics

Playing as an Infantry Civ

Civ examples: Japanese icon Japanese Slavs icon Slavs Malians icon Malians Romans icon Romans

Core Option

Militia Line + Skirmishers + Siege

Gold

militia icon

Trash

skirmisher icon

Siege

onager icon

Straightforward infantry push with ranged protection.

Works well when: you can sustain barracks spam and secure map space.

Be careful against: hand cannoneers, heavy cavalry, and mangonel shots.

Upgrade priorities

  • Infantry armor line
  • Squires + Supplies (if available)
  • Elite Skirmisher upgrade

Playing as a Cavalry Archer Civ

Civ examples: Huns icon Huns Tatars icon Tatars Turks icon Turks Mongols icon Mongols

Core Option

Cavalry Archers + Scout Line/Hussar + Siege

Gold

cavalry archer icon

Trash

hussar icon

Siege

bombard cannon icon

High mobility composition for raids and map control.

Works well when: you have space to kite and can raid multiple eco lines.

Be careful against: large skirmisher walls and tight choke-point fights.

Upgrade priorities

  • Thumb Ring + Ballistics
  • Light Cavalry to Hussar upgrades
  • Chemistry + cavalry archer armor upgrades