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Unit Counters

Age of Empires II uses a counter system where many units deal bonus damage versus specific unit types. Counters are not absolute: numbers, upgrades, timing, and positioning all matter. This page focuses on simple, reliable responses for new players. See how counters fit into full compositions.

How to use this page

  • Start with the card title under You are facing.
  • Use Use These Counters first - these should work best in most situations.
  • Use Other Counters as still-good options when your first choices are unavailable.
  • Counters are not automatic wins, but they should still give you a practical advantage with good numbers and upgrades.

Power Units Gold resource icon

archer icon

You are facing

Archers line

Use These Counters

  • skirmisher icon

    Skirmishers

    Cheap anti-archer unit that tanks arrows efficiently.

  • knight icon

    Knights

    Fast cavalry closes distance and forces ranged units to disengage.

Other Counters

  • mangonel icon

    Mangonels

    One good shot can punish clumped archer groups.

  • light cavalry icon

    Light Cavalry

    Mobile cleanup option when you cannot afford heavy cavalry.

knight icon

You are facing

Knights

Use These Counters

  • spearman icon

    Spearman line

    Spear line deals strong bonus damage versus cavalry.

  • monk icon

    Monks

    Conversions swing expensive cavalry fights instantly.

Other Counters

  • camel icon

    Camels

    Camels trade efficiently into mounted units.

cavalry archer icon

You are facing

Cavalry Archers

Use These Counters

  • skirmisher icon

    Skirmishers

    High pierce armor and bonus damage versus archer units.

  • knight icon

    Knights

    Mobile units can chase and punish overextended kiting.

Other Counters

  • scorpion icon

    Scorpions

    Projectile lines punish cavalry archer clumps.

  • camel icon

    Camels

    Extra mobility helps screen and trap retreat paths.

camel icon

You are facing

Camels

Use These Counters

  • spearman icon

    Spearman line

    Spear line remains cost-effective into any cavalry type.

  • archer icon

    Archers line

    Ranged focus fire punishes camel units before they connect.

Other Counters

  • infantry icon

    Militia line

    Solid frontline option when you need extra melee support.

infantry icon

You are facing

Militia line (Infantry)

Use These Counters

  • archer icon

    Archers line / Hand Cannoneers

    Ranged damage picks infantry before they reach your line.

  • scorpion icon

    Scorpions

    Piercing bolts and splash punish grouped infantry pushes.

Other Counters

  • mangonel icon

    Mangonels

    Siege splash helps break dense infantry formations.

eagle icon

You are facing

Eagles

Use These Counters

  • infantry icon

    Militia line

    Infantry line trades efficiently into Eagle units.

  • scorpion icon

    Scorpions

    High pierce damage and area coverage punish Eagle dives.

Other Counters

  • knight icon

    Knights

    High base stats help hold while transitioning composition.

monk icon

You are facing

Monks

Use These Counters

  • light cavalry icon

    Light Cavalry

    Fast and cheap way to snipe monks before conversions land.

  • eagle icon

    Eagles

    High speed and pierce armor make monk snipes reliable.

Other Counters

  • archer icon

    Archers line

    Ranged pressure helps pick monks before conversions snowball.

  • skirmisher icon

    Skirmishers

    Support chip damage while your melee units close in.

champi icon

You are facing

Champi

Use These Counters

  • infantry icon

    Militia line

    Trades efficiently in direct melee, especially with upgrades.

  • knight icon

    Knights

    Mobile cavalry can force efficient trades in open fights.

Other Counters

  • scorpion icon

    Scorpions

    Good support if Champi units are clumped in frontline fights.

fire lancer icon

You are facing

Fire Lancers

Use These Counters

  • archer icon

    Archers line / Hand Cannoneers

    Low pierce armor makes them vulnerable to sustained ranged fire.

  • infantry icon

    Militia line

    Shock infantry trades are favorable with enough upgraded numbers.

Other Counters

  • scorpion icon

    Scorpions

    Projectile lines are a solid backup versus dense formations.

  • onager icon

    Onagers

    Siege splash can punish grouped fire lancers hard.

hand cannoneer icon

You are facing

Hand Cannoneers

Use These Counters

  • skirmisher icon

    Skirmishers

    High pierce armor makes skirmishers cost-efficient here.

  • onager icon

    Onagers

    Siege splash can punish grouped hand cannoneers hard.

Other Counters

  • scorpion icon

    Scorpions

    Projectile lines are a solid backup versus dense formations.

  • knight icon

    Knights

    Fast cavalry can close distance and punish exposed gunpowder.

battle elephant icon

You are facing

Battle Elephants

Use These Counters

  • spearman icon

    Spearman line

    Spears deal strong bonus damage and trade cost-efficiently.

  • monk icon

    Monks

    Conversions are high value against expensive elephant units.

Other Counters

  • cavalry archer icon

    Cavalry Archers

    Mobile ranged kiting can chip elephants before melee contact.

Trash Units Food resource icon Wood resource icon

spearman icon

You are facing

Spearman line

Use These Counters

  • archer icon

    Archers line / Hand Cannoneers

    Range and micro punish slow spear units safely.

  • skirmisher icon

    Skirmishers

    Cheap ranged support that helps win sustained trash fights.

Other Counters

  • infantry icon

    Militia line

    Solid melee trade when you already have barracks upgrades.

  • scorpion icon

    Scorpions

    Line splash punishes clustered trash armies.

skirmisher icon

You are facing

Skirmishers

Use These Counters

  • knight icon

    Knights

    Cavalry closes quickly and ignores skirmisher chip damage.

  • mangonel icon

    Mangonels

    Siege shots punish slow skirmisher formations.

Other Counters

  • infantry icon

    Militia line

    Melee pressure can clear skirms in sustained fights.

  • light cavalry icon

    Light Cavalry

    Budget mobility option to force bad skirmisher fights.

slinger icon

You are facing

Slingers

Use These Counters

  • light cavalry icon

    Light Cavalry

    Fast dives exploit minimum range and low base attack.

  • knight icon

    Knights

    High mobility and armor close distance quickly.

Other Counters

  • mangonel icon

    Mangonels

    Good shots punish grouped Slingers if you protect siege.

  • archer icon

    Archers line

    Can trade well at range with strong micro and spacing.

light cavalry icon

You are facing

Light Cavalry

Use These Counters

  • spearman icon

    Spearman line

    Bonus damage and low cost make spear line very efficient.

  • camel icon

    Camels

    Mobile cavalry answer that keeps up with raids.

Other Counters

  • infantry icon

    Militia line

    Solid melee support to hold raids when cavalry numbers are low.

Siege Units Gold resource icon Wood resource icon

onager icon

You are facing

Mangonel / Onager

Use These Counters

  • light cavalry icon

    Light Cavalry

    Fast flank attack can snipe siege before big shots land.

  • bombard cannon icon

    Bombard Cannons

    Long-range siege duel option in late-game fights.

Other Counters

  • eagle icon

    Eagles

    Speed lets you dive siege lines from open angles.

  • onager icon

    Your own Onagers

    Mirror siege control if cavalry access is limited.

scorpion icon

You are facing

Scorpions

Use These Counters

  • knight icon

    Knights

    Armor and speed allow direct dives onto scorpions.

  • mangonel icon

    Mangonels

    Siege splash breaks grouped scorpions effectively.

Other Counters

  • light cavalry icon

    Light Cavalry

    Cheap mobility for repeated snipes and map pressure.

  • bombard cannon icon

    Bombard Cannons

    Long-range pickoffs when you can protect them.

ram icon

You are facing

Rams

Use These Counters

  • champion icon

    Melee Units

    Melee attacks shred rams much faster than arrows.

  • knight icon

    Knights

    Mobility helps clear rams and return to the main fight.

Other Counters

  • villager icon

    Villagers (Emergency)

    Can quickly delete rams hitting key buildings.

bombard cannon icon

You are facing

Bombard Cannons

Use These Counters

  • light cavalry icon

    Light Cavalry

    Fast flanks punish exposed gunpowder siege.

  • eagle icon

    Eagles

    High mobility enables clean backline snipes.

Other Counters

  • bombard cannon icon

    Bombard Cannons

    Counter-fire works when both players have siege lines.

  • trebuchet icon

    Trebuchets

    Useful in static pushes where you have protection.

trebuchet icon

You are facing

Trebuchets

Use These Counters

  • light cavalry icon

    Light Cavalry

    Best way to quickly snipe unpacked treb lines.

  • bombard cannon icon

    Bombard Cannons

    Long-range shots pick trebs without full engages.

Other Counters

  • trebuchet icon

    Trebuchets

    Mirror siege duel when map is closed and protected.

  • eagle icon

    Eagles

    Fast castle dives can remove backline trebs.

Unique Units

Unique units often break counter rules. Coming soon.